I've been working on some new music for Wrack. It's taken a lot of research since the goal of the music has morphed with the game, and Brad Carney (the creator, developer, programmer, marketer, accountant and driving force of the project), has requested music with the feel and sound of classic games like "Ultimate Marvel vs. Capcom 3," "Megaman X6," and the like. So, I've been listening to a lot of that kind of music.
The first thing that hit me regarding the music is it draws heavily from disco and dance rhythms. There is also a heavy use of synthesizers.
I've been on what has seemed an endless journey to find some instrument/effect plugins that will help meet this music goal. I've discovered some interesting things during the journey. One is that I can get really lost in all the hype and debates on the web about what are the "must have" plugins (effects and instruments). The wealth (glut?) of information has bogged me down. While I have a lot of music roughed out, I have yet to select all the instrument sounds for that music.
I forgot a rule I've always lived by: Don't get caught up in the method of music production, and don't think that the lack of one plugin, device or technique will make or break a production.
So, today I decided to let fate (and my ears) tell me with very little experimentation what sounds I need to use for each song. Believe it or not, the right sounds are popping up.
Earlier today, I ran upon a pdf book that says better than I can what I've considered as my philosophy of music production. Reading the 16 pages reminded me again of the #1 rule in recording. A big THANK YOU to Graham Cochrane for his free e-book, "The #1 Rule of Home Recording."
You can find the book (and some good information, too) at http://therecordingrevolution.com/.
And I agree with the name of Graham's website. We do live in the age of a recording revolution which has given us all the power we need to compete with the huge music corporations. We just have to get down to the basics and get the music out there!
Now I'm going back to creating music -- and I'm limiting my choices so making them doesn't get in the way of the creation :-)
Find it excellent that you mentioned Graham Cochrane.
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